but, I really wanted a good ARRP build delivered on time. : P I'd promise it won't happen again, but experience has taught me I tend to need a refresher on this lesson every now and then. :)I know what you mean about taking on the large sub-projects--the same sort of thing happens when you have a kid, only that's not really something you can take much of a break from until you're old ;)I should clarify (even if doing so is sort of a hint) that up to this point, most of the work hasn't been mine.
:) But yeah, it's been in progress for about two months now. : DIt brings up an interesting point - if you wait around too long, playing a fae, you might outlive the ancient wyrm that is the end boss of the game.
Though, I did add an accuracy penalty and damage bonus when roaring drunk, so it's not all useless.
Finally adding proper aging has been something I've wanted to do for a while. forever :)I remember you mentioning the alcohol a long while back. But if someone wants the roguelike life simulator, it'll be there, too. Right now they're mostly cosmetic (different appearance for certain tiles), and mechanically, only determine if you get fruit on fruit trees when you enter an orchard. But, they're there for when I'm able to do so.
The UI pass on this is done: you can now see your current progress towards success, you get messaging that helps you understand the results of the responses you've given, and best of all, you can now use the mouse to select negotiation options. : P It has actually been in the works for a couple of months now, but it has gotten to the part where it will require a fair bit more of my time now. Don't get me wrong: a lot of great stuff got in, and I feel it was great progress for Demon.
(Believe it or not I spent about I hadn't stopped by the alpha trailer in a long while, so I checked that out a couple days ago (nearing 35,000 views! That intrigued me from going through some of the old FAQ Fridays.
) and apparently I wasn't getting any more notifications for comments over there, because there were some that I'd never read. with others about roguelikes, something I've only ever done a couple times before.
I don't envision releasing REX any time soon, if ever.
It's not something that could easily be used by others, and I would feel obligated to provide support for it.